DLSS vs FSR vs XeSS in 2026: Image Quality and FPS Compared
Side-by-side comparison of NVIDIA DLSS 4, AMD FSR 3.1 and Intel XeSS 1.3 across image quality, FPS uplift, latency and game support.

The free FPS revolution, briefly
Upscaling is the biggest performance gift of the last 5 years. The GPU renders the frame at lower resolution then reconstructs it. Done well, the result is visually indistinguishable from native. Done poorly, you see ghosting on fast-moving objects and shimmering on fences and foliage.
There are now three serious players: DLSS 4 (NVIDIA), FSR 3.1 (AMD), XeSS 1.3 (Intel). Picking the right one for your card is worth 30-100% FPS for free.
The verdict up front
| Feature | DLSS 4 | FSR 3.1 | XeSS 1.3 |
|---|---|---|---|
| Image quality (4K Quality) | Best | Good | Very good (Arc), Good (other) |
| Image quality (1080p) | Best | Acceptable | Good |
| Frame generation | Yes (RTX 40/50) | Yes (any GPU) | Yes (Arc B-series) |
| Game support count | ~700+ | ~500 | ~250 |
| Hardware needed | RTX 20+ | Any DX12 GPU | Best on Arc |
| Open source | No | Yes | Partially |
DLSS 4: still the gold standard
The transformer-based model ironed out the last big ghosting issues. At 4K Quality preset, even a trained eye struggles to tell the upscaled image from native, and you gain 30-50% FPS. Frame Generation on RTX 40/50 doubles FPS again in CPU-limited titles.
Use it when: you have an RTX card and the game supports it. Always. Quality preset at 1440p+, Balanced at 4K.
FSR 3.1: the open universal answer
AMD's huge win in 3.1 is two things: decoupled frame generation (works without the upscaler, even on NVIDIA cards) and better disocclusion. Image quality at 4K Quality is now within ~10% of DLSS to most eyes. At 1080p it still falls behind.
Use it when: you have any non-RTX card, or you want frame generation on a Pascal/Turing GPU.
XeSS 1.3: the dark horse
Intel's upscaler runs natively on Arc GPUs via XMX engines (best quality) and via DP4a on everything else. At 4K Quality on an A770, image fidelity slightly beats FSR 3.1 in most scenes.
Use it when: you own an Intel Arc card. On non-Arc, prefer DLSS or FSR.
What about latency?
Frame generation creates fake frames, so input lag goes up by ~½ a real frame. Pair every FG implementation with NVIDIA Reflex (DLSS) or AMD Anti-Lag 2 (FSR) and the lag disappears for casual games. Do not use frame generation in competitive shooters like CS2 or Valorant.
Quality preset cheat-sheet
- Native AA / DLAA: render at full res, just better antialiasing. ~5% FPS hit.
- Quality: render at 67% res, reconstruct. ~30% FPS gain. Best default.
- Balanced: 58% res. ~45% FPS gain. Use at 4K.
- Performance: 50% res. ~60% FPS gain. Acceptable at 4K, ugly at 1080p.
- Ultra Performance: 33% res. Only for 8K or path tracing on a 4080.
Bottom line
- Have an RTX 40/50? Use DLSS 4 + Frame Gen. Always.
- Have an RX 7000? Use FSR 3.1 + AFMF 2 (driver-level frame gen).
- Have an Arc? Use XeSS 1.3.
- Have an old GTX or Polaris? Use FSR 3.1 Quality, you will be amazed.
Run our FPS calculator with the relevant preset to see expected gains, and the bottleneck calculator to confirm your CPU can keep up with the new frame rate.
Related reading
Run your own numbers
Open the free bottleneck calculator or estimate FPS with the FPS calculator.